Tomba ps1 ending
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Plenty of companies kept the lights on by porting other developers games to handhelds – take for example TT Fusion, a subsidiary of Travellers Tales whose job it was to specifically tailor LEGO titles for portables. After their final release on 3DS and Vita (the rather brilliant LEGO Star Wars: The Force Awakens), they seem to have been put on rotation with the main team at TT Games, working on full console titles for the PS4, XB1 and Switch.
TOMBA PS1 ENDING PORTABLE
Japan Studio were also a handheld-focused studio (responsible for things like Freedom Wars and Soul Sacrifice Delta) and have also followed a similar path to PS4 – releasing a disappointing duo of Knack games, but seem to have found a home for themselves on VR ( Astrobot).Īnother developer who specialised in handhelds is Nihon Falcom. In 2006, after decades of developing almost exclusively for the PC market, the company took a gamble in releasing Trails in the Sky on the PSP which would begin a love affair with Sony portable hardware that would span dozens of titles for the next 10 years including Ys: Memories of Celceta and Trails of Cold Steelon Vita. Yet by 2016 they could easily see the way things were heading – so they ported Tokyo Xanadu and Ys VIII to PS4 with extra content and seem content on the console since, most recently concluding the Trails of Cold Steel sub-series on it. Ready at Dawn were in a similar position to Bend, in that for half a decade the majority of their work came from adapting IP’s for handhelds – namely they worked on the brilliant Daxter and two stunning God of War games for PSP. After such a period of hard work and critically acclaimed titles, they were given a shot at making a home console game – sadly The Order 1886 underwhelmed, but they’ve since established themselves as the premier creator of VR content albeit on a rival platform (Occulus Rift) to Sony’s offering (PlayStation VR). The best example of this is a developer from Sony’s own roster – Bend Studio. While they made a name for themselves as the creators of Syphon Filteron the PS1, most people will know them for their work on handhelds – firstly when they re-birthed Syphon Filter on PSP with Dark Mirror and later when they took other IPs and re-configured them for portable play such as Resistance: Retributionand most notably Uncharted: Golden Abyss. As such, they were definitely revered as AAA handheld developers but following the release of Uncharted: Fight for Fortune, they unsuccessfully pitched a number of portable projects to Sony until they re-focused on PS4 – where they’ve just released the critically-lukewarm but commercially successful Days Gone. It seems they have now secured a post-Vita future, but it’s been a long journey to get here. In this article, I’m aiming to look at what happened to these developers who made both PSP and Vita their main focus – how they adapted to the demise of Sony handhelds, what future plans they made and how well they’re doing in the current gaming market.įor many studio, the key to keep going forward was to jump to a more successful piece of Sony hardware – Vita’s bigger brother, the PlayStation 4. Despite the latter’s relatively weak hardware sales, there were still successes to be found on the console, which meant that it was easy to plan a future around being a Vita developer.īy 2014 though, it had become clear that Sony were no longer interested in pursuing the handheld market and it left a number of companies in difficulty – they’d either need to adapt to the shifting times, or face dying out altogether.
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TOMBA PS1 ENDING SOFTWARE
When Sony entered the world of handheld gaming in 2004, it provided a new opportunity for developers to chase a different market than had existed before and over the next decade we saw multiple companies, from both western and eastern shores, shift their pipelines to focus on providing software for both the PlayStation Portable and its successor the PlayStation Vita.